In general, I think that DIY is applicable to all RPGs, and certainly, has always been a mainstay of D&D in all its incarnations. I don't think everything about a character needs to be randomly generated, and while character death and maiming need to be part of the game, the most interesting characters are those that are built with care, not those that are designed as cannon fodder and happen to survive. I also think randomness is a necessary element of any RPG, and that it is of equal importance to a GM's worldbuilding and narrative skill, and player agency but I do not believe randomness should be an imperative in itself - only a tool, and a mediating element between GMs and players. I lack the requisite reverence for the hobby's Founding Fathers, and am at best lukewarm toward OSR's dominant dungeon-and-frontier aesthetic. God: the title suits me well.I do not consider myself an OSR person, though I do play OSR games on occasion, and I appreciate the movement's DIY spirit, openness, design edge, and philosophy stipulating that " nothing is supposed to happen". Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. My whims will become lightning bolts that devastate the mounds of humanity. From my throne room, lines of power careen into the skies of earth. Around me is a burgeoning empire of steel. In my talons, I shape clay, crafting life forms as I please. My whims will become lightning bolts that raze the mounds of humanity. God: the title suits me well.ĭifficulty 1 System Shock − Audio Log From my throne room, lines of power careen into the skies of Earth. Near the Library entrance in the Delta quadrant. Difficulty 2 and 3 System Shock − Audio Log
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